SGFCraft Server

Hostile races:

Barbarians

  • Summary:
  • Their true name or origin is unknown and all informations are only findings and guesses of Arnorians.
  • Barbarians are unwilling or unable to communicate. They cannot comprehend terms of trade, symbiosis or peace and see all others as resource or competition that must be destroyed in matter of live and death.
  • Barbarians have many species, some of which are enslaved by others. They are not stupid, as it seems in first look. Taming, breeding and crossbreeding is their way of technology. They also use tamed insects. From some of these, they harvest chitin, stings, spikes and other materials for armor and weapons. Their tactics are in massive wave attacks. 
  • Diplomacy:
  • Diplo-what?
  • Other informations: 
  • Somewhat known species of Barbarians:
  • The most numerous is Scrape. It is speculated, that it was one of enslaved kinds, forcibly crossbred or biologically enhanced by insect DNA. Aggressive and without self-preservation instincts. They are muscular in the size of big dog. 4 legs with large claws and mouth full of sharp teeth. Very fast.
  • Second most common Lizardisher is Orcer. About 1,5 m. tall, upright enslaved lizard with claws and sharp teeth. Lightly or not at all armed, with low moral, but numerous.
  • Third kind is enforcer. Scourwhip is about 2 m. tall muscular Lizardisher. Well armed and one of the leading caste. He is fighting side by side with enslaved kinds to coordinate them.
  • Crushurk is about 3 or more m. tall champion of lizardish folk. Very heavily armed, strong and resilient bastard, who is able to match even greatest of Arnorian warriors.
  • Last known is Sapneer. 1,6 m. tall somewhat humanoid lizarder. He is probably backbone of Barbarian science, laybour and insect operator. It seems that his kind is enslaved only partly or not at all. Some of his kind is crossbreed with insects. There isn´t known much about him. [The only encouters with him are on the battlefields when he operates large insects that works as artilery (fires hot acid or some kind of plasma and is explosive when hit)]
  • Barbarians use in fight several types of insects. Most comon ones are working as artillery and others as disposable hand gun (maybe pup of the artillery ones). 

Ingerdimnär

  • Summary:
  • After launching first interplanetary missions we have encountered this society along many others.
  • They are very good traders with bassically everything worth their interest.
  • Their most common goods are slaves, informations and weapons.
  • Don't respond to diplomatic discussions. They'll get everything they want due to their technological superiority.
  • Diplomacy:
  • First possibility - When some nation discover Ingerdimnär community, they'll be forced to pay taxes and surrender their valuable resources.
  • Seconf possibilty - If someone from Ingerdimnär community finds any technologically advanced race, they won't hestiate to kill for getting new valuable technology and resources.
  • Third possibility - If you are technologically more advanced than Ingerdimnär, they are automatically at War with you. They rely on their numerical superiority. (Their attitutude about Denebolian Accord members and other habitans of Denebol-4)
  • Other informations:
  • Ingerdimnär society members planets: 36
  • Ingerdimnär society controlled planets: 49

Hydra State

  • Summary:
  • Members of Hydre were once hidden inside SHIELD since the beginning of project. They rised from shadows into the light few years ago. We defeated them after the Great War and since then they are no longer big security risk to us.
  • Diplomacy:
  • At the beginning of Hydra State, there was only one diplomatic goal - World superiority.
  • Now they are trying to negotiate with Denebolian SHIELD for joining global trade cyrcle.
  • Other informations:
  • Small army, no air force, no navy. 
  • Currently running out of sources for their society. They are so desperate they asked SHIELD for help.
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