Arnorian Technology

Arnorian representation of technology gives very different and somewhat medieval look compared with Denebolian, but they are almost same in their core (at least mostly). However, the combination of technology and subdimension is starting to move them apart slightly more. Best examples of this are Arnorian ´´trebuchets´´ with function of rocket launchers or mortars. Arnorian technology is also difficult to combine with Denebolian one, even though, there is big cooperation between scientists of both nations. It is because, in the end, Arnorians always tweak it to be so. It might be only paranoia, but Arnorians are protecting themselves from Denebolian hackers and other spy agent stuff of theirs.

Overall features of advanced armours

All advanced armour is in size slightly bigger to Iron Man's mk III and combinates in its visuality clone comando/arc armour and gondorian plate armour(more in military).

Upgrades of Mk I models - Every armour has advanced HUD with every posible information you need, communication system, air filtration, flash protection in helmets and aiming support system. There are many more specialised systems and addons which can be added, either by each soldier's request or for all by military command for specific missions. 

Upgrades of Mk II models Armour is equipped with cartridges of water, nutritions and Athelas. This, together with waste disposal, allows Arnorians to stay in armour for long periods of time. It is especially helpful in prolonged conflicts or on foreign planets with possible unknown pathogens.

Upgrades of Mk III models - Apart, from being armored, armours are also protected by Arnorian Surface Shield and have ability to change camo pattern and color to predesigned schematics of Jungle, Desert, Forest/Grassland - Autumn and Spring, Snow and Basic - (for ceremonies, urban fights and certain combat situations) in 5 to 30 seconds (it is cheaper technology of ranger´s cloaking cloaks). Other than that, many runes can be carved into them, increasing protection or other factors.

Upgrades of Mk IV models - The armours have hidden plasma mini-thrusters on key places, that are activated with fast motion. These thrusters further augment speed and mobility of armours and bring in the ability of movement at low or no gravity.

Notable Arnorian technology

  • Surface energy shield

This shield is basically working as extra layer of armor for it is firmly adhered to the surface it wraps. Its primary function is to deflect rather than absorb incoming damage, as Denebolian one is doing. Its biggest advantage is low energy consumption. Disadvantage is, that it is inevitable weaker in direct or all around damage. It is probably best to use both shields, as Denebolian one will take care of all around and direct damage and will let pass deflectable damage on Arnorian one.

It is used for advanced armours, armor of transports, tanks, spaceships and other and in some cases even for gates and walls.

  • Mirror Altar

Working on similar basis as the generator thanks to which Yárcarniel entered existence, the Altar increases ones connection to Sub-dimension and helps to concentrate the power. Its appearance is usually the altar that you kneel to in order to use it, but it can be a throne in some instances. Only strong willed experienced witchers/witches are allowed to use it as this technology can be highly dangerous.

It is used on more frequent "jump" locations for if you are being "invited/guided" it is far less costing on one's psyche. Other instances are for research of Sub-dimension, enchanting or even creating a shield for entire fortress. Main use on spaceships apart from "jumps", as aiming for ship instead of planet is very difficult, is repair of minor damage to hull. Specifically to enchanted alloy parts of hull. 

Last and most dangerous of all uses is emergency "jump" with whole ship/fort. Groups of people or small amounts of cargo is acceptable burden, but to "jump" with the whole ship is suicide and it is done only as last resort. Such jump will torn one's psyche apart and scatter it all across Sub-dimension. Failed "jump" would done that to everyone on board. It then takes from hundreds to thousands of years of painful existence before the one reassembles his psyche/mind and is accepted by Yárcarniel. She can help it and significantly shorten the time on only few decades or she may refuse reassembled spirit and leave it to its fate. (Which is unlikely as the one who did a "jump" must have made it through Arnorian social standards.)

  • Palantír

Palantír, or Palantíri in plural, is a perfectly smooth, dark, obsidian looking sphere. The smallest portable ones are quarter of meter in diameter and biggest Master-stones range to full meters. The Palantíri are made from various enchanted alloys, including Mithril core, and use mostly mix of Sub-dimensional and Eldar technology. They are the creations of witcher Astordil, who is for now the only person able to successfully make them. 

Palantíri, also called the Seeing-stones, are used mostly for interstellar communication and, as their nickname suggests, seeing. They see through matter, but only to a degree. Where sun shines and sky is clear, Palantír easily pierces through trees and underbrush, but in a bunker, Palantír would see in best only shadows. Greater the distance, the more blurred vision. The largest master-stones have range of a small galaxy. The stones have permanent poles aligned with the center of the planet, with permanent upper and nether poles. If one wishes to look east, he has to place himself on the western side of the orb, etc. Same applies for interstelar uses. Therefore, the stone is only a center of great machine with mobile platform for user and navigation computer.

The Palantíri are unable to transmit sound and communicate only through thoughts. When two users communicate, they cannot deceive each other. To use a Palantír, one must be of great will and wisdom. The art of using Palantíri is extremely difficult. It is because they work through Yárcarniel and her "vision". Therefore not many of those who are not meant to use them are able to. The Stones responde best to those with such right; the "proper" Arnorians.

As technology such as subspace transmitters exist, Palantíri are not something groundbreaking and their complexity both in use and making greatly hinders their usage. However, the stones are nevertheless placed on planets controlled by Arnor and in many instances even on worlds in Arnorian sphere of influence.

  • Man-at-arms Armour

Predecessor of Argonauts armored exoskeleton armours. This armour is redesigned augmented version of armor developed in Star City during pre-war years. It never saw use in Star City´s forces as it was too expensive and unnecessary for corrupt government, it offered only small improvement over standard equipment and was largely sold out to colony for their militia. Some old and many newer versions of these armors are in use of Arnorian militia and auxiliary forces, but they can't match with more advanced armors, which is of course compensated with price. With older versions replaced with new or even with more advanced armours, they are shifted to industry and agriculture.

  • Knight Armour

Main armor of Arnorian forces, developed on order of Argonaut during Barbarian invasion. Heavily armored, protective, giving its owner higher speed and strength. Its different versions are in use of praetorians, legionaries, centuriae, spaceguard marines, coastal guards and some auxiliary forces.

  • Ranger Armour

Armor specialized for movement and stealth. Developed during Barbarian war. Giving its owner benefits of Knight armor except for extra protection and stenght which is exchanged for mobility and stealth. It is also equipped with cloaking cloak.

  • Blood Armour

Armor developed for Sisters of Blood and only for Sisters of Blood. Combining Knight armor´s protection and strength with Ranger armor´s speed into ultimate war machine. This armor is, because of increased physical and perceptual requirements, operational only for Sisters of Blood.

  • Velocity gun

Standard modern weapons combined with early railgun technology. Developed for colony's militia in pre-war years. They come with piercing, explosive or ion ammo. They see wide use in militia, auxiliary forces and amongst civilian population.

Velocity guns have basically all modern weapon variants, from pistols and submachine guns to artillery.

  • Bolter

It is a powerful assault weapon, that fires piercing explosive kinetic rounds, that come with additional integrated solid fuel propellant that propels the bolt at even higher speeds, essentially acting like a miniature rocket. Developed on order of Argonaut during Barbarian invasion. It is one of the most destructive weapons Arnor have. Due to its power and recoil, Bolters are effective only in hands of someone with advanced armor. (Knight, Ranger, Blood)

Bolters have these hanguns - Pistol Bolter, Bolter Carbine, Assault Bolter, Robust Assault Bolter (RAB) and Heavy Bolter (rotary-barreled machine gun). Bigger weapons, like artillery, share same selectivity as handguns and Velocity guns still remain most specialized and with biggest variety.

  • Ion Blaster

Ion Blasters convert highly ionized energy-rich gas to a short glowing particle beam that can pierce and melt through targets. It is highly effective against energy shields and electronics. Even though not as damaging as Bolters, still a formidable weapon. It was developed against advanced hostile rase, that attacked Denebol. Due to its power, Ion Blasters are effective only in hands of someone with advanced armor. (Knight, Ranger, Blood)

Ion Blasters have these hanguns - Pistol Ion Blaster, Ion Blaster Carbine, Assault Ion Blaster , Robust Assault Ion Blaster (RAIB) and Heavy Ion Blaster (rotary-barreled machine gun). Bigger weapons, like artillery, share same selectivity as handguns and Velocity guns still remain most specialized and with biggest variety.

  • Lance weaponery

Such a weapon fires an extremely high-powered energy beam. With enough power, the Lance is capable of incinerating straight through the armor and other materials, as if they were irrelevant. Amount of ionization determines effectiveness against energy shields and electronics or against solid materials and armor. These weapons have with higher power exponentially higher energy consumption.

Smallest of these weapons are mounted on tanks and defensive platforms. They are ranging to, capital ship equipped, Super Lances.

  • Ram

Creating energy field or barrier, if you want, in front of the spaceships ,for ramming other spaceships, and in very few instance in front of armored vehicles for ramming walls and impenetrable energy shields. They can be used as big, slow firing, energy uneffective Lances.

  • Power melee weapons

When activated, the weapon projects a disruptive energy field along the blade. It is a related form of Surface shield technology. This energy field allows the blade to carve through flesh, bone and most forms of armours and materials, making it a highly effective close combat weapon.

Most common weapons are swords, secondly spears and glaives, but some experimental bardiches and halberds are also in use.

  • Metal shields

Coming in variety of arm shields (Uruk Hai arm shields) , scutums and sometimes towershields. They use more modified version of Surface energy shield, that is able to slightly better absorb energy at expense of worse deflecting and energy consumption.

  • Call of the last stand

Injection of genetic substance is used as mean of last resort for men. This turns them into unstoppable Berserkers from minutes to hours at expense of posible friendly fire. 

  • Athelas

Also known as Kingsfoil, it is an offshoot of a plant that escaped from Barbarian controlled environment and adapted itself to the environment of our planet, not long after first aperance of Barbarians. Seemingly acting as insignificant weed, this plant has amazing properties. It strengthens the regenerative and healing properties of the body, reduces fatigue and allows (does not force) you to be without sleep for many days. Thanks to this, Arnorians managed to offset their low numbers and hold Barbarians, by staying in the fight day and night. However, longer continued use of this plant, not only brings mental issues from lack of sleep, but also causes severe addiction which can lead to organ failures. So ither you kill yourself or your body will stop working. Nevertheless, positives outweigh negatives and Arnorians mastered use of this plant.

  • Mithril

Mithril is a metal much stronger than any steel, but it is lighter. When sharpened, it hardly blunts and, when properly processed, can hold its shape in spite of nearly all circumstances or return to it. In its processed form, it extremely increases psychic sensitivity to sub-dimension.

Its very limited quantity does not allow any large objects to be made from it, and the Narsil, king´s sword, is one of the largest objects ever made. Because it looked like some new kind of silver, it was largely used out for rings, bracelets, brooches and ornaments on armours.

Mithril was found deep beneath the areas, where barbarians had their nests and dwellings. At first glance, it looks like any other metal bearing, but geological study discovered that this metal had no origin on this planet. It was delivered here by Barbarians in the form of meteors. They are using it to guide lesser kinds of their species, control their leviathan spaceships or for long range primitive communication.

Informations and History from MSCraft Team 
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