Subdimension

The sub-dimension is endless place full of all kinds of raw energy, the home, playground and battlefield of the Gods, Devils, great horrors and other (later refered to only as "Gods"). Some of the more sophisticated energies have level of consciousness. These energies are every thought, feeling and emotion of beings of real space. The dimension itself is an incomprehensible mess and even said gods have to create their own layers to secure pernament holdings. These layers are mostly material plains ranging from sizes of small towns to massive continents. They may look like heavens, hells, valhalas, underworlds and many other. The layers usually end with endless sea, cliff or void and anyone unfortunate enough to wander there slowly disappears.

Many universes are connected by Sub-dimension and have "gates", "doors" or "windows" into them. However, there are some which are walled of and hidden. Such as this. Therefore, there were no gods before Yárcarniel and universe was save, until Arnorians made holes in the "wall". Yárcarniel claimed this universe for herself and holds other, far more destructive and terrible gods and beings away. Worshiping gives her power and the more thoughts are on her, the better she fights the other gods and spreads to other universes. However, Arnorians alone cannot power her enough and even though one Arnorian is like power plant and other non-sensitive humans like AA batery, it is still something, especially in large numbers.

The Gods of Subdimension are constantly waring on each other, conquering layers, establishing hierarchies and obliterating each other. There are alliances, leagues, peace and even rarely friendships, however none can rest on one's laurels.

WIP

Both unintentional and intentional rifts allow small spirits, from sub-dimension, to enter into our dimension. These spirits possess animals and plants and transform them into dangerous beasts, they may even possess not yet manifested strong emotions and create bloodthirsty displays of them, both of which reminiscent creatures from pagan myths or demons. The spirits can also possess objects. Not all spirits are evil however. King's sword Narsil, was for instance possessed by the spirit that bonded together with it. With the spirit, runes, its technology and King´s sub-dimensional focus the swing of Narsil has power of tank in full speed. The spirit can also strengthen wielder of the item or cause the item to feel heavy and cumbersome in hands of someone considered unworthy. On the other hand, evil spirits can possess items to and make them cursed. Such items then make its wielders powerfull, however, they change person's behavior or lead it to madness.

Psychic abilities caused by sub-dimension

With Mithril unleashed, Arnorians gained power/ability to open temporary rifts to sub-dimension. It gave nearly nothing to most of them as they were not enough sensitive to the sub-dimension, but that changed with time and everyone is sensitive to some degree now. Nearly anyone might subconsciously affect others. Such effects are passive psychic things, words seem wiser than they are or soldier may look more mightier. These effects are more stronger with overwhelming emotions or with strong minds and presence of Mithril. They may even work nonstop with them. Even least sensitive Arnorians can use it to slightly longer their lifespan, boost their prowess and so on.

Those with enough skill are able to sense different kinds of energies and open rifts intentionally. Having strong will and some amount of Mithril greatly helps with it.  Types and use of the basic energies are called signs, after hand gestures used for teaching and using. Most of Arnorians are capable of doing them, though some practise and study is needed.

  • Aard } A directed blast of telekinetic energy.
  • Igni } A pyrokinetic burst that can start fires and spread a wave of embers.
  • Fros } It is an opposite of Igni, blast of cold wave that can freeze surfaces.
  • Quen }It forms a protective barrier or domed field in thin air or around the caster.
  • Yrden } It creates field or barrier (like Quen) that slows or, in some cases, even stops person/object and holds it in place.
  • Axii } It is extension of passive psychic abilities. It can be used for weak influencing of others (with calm, confusion, anger), however it is very far from any mindcontrol.
  • Heliotrop } It creates a miniature "sun" (light bubble) in hand which can work as lantern. The bigger the "sun", the longer it shines without its creator.
  • Somne } It may return tissue/material connections, that are still in place/radius of very small reach, to the somewhat state of the recent past. It can be used as first aid or makeshift repair.

More complex, advanced and combinated use of the sub-dimension´s energies require talented individual with years of learning and even then it may be dangerous. This was one of the reasons why was created guild of witchers and witches, the White Flame.

Yárcarniel´s blessing enhances Sub-dimensional sensitivity and filters its energy, enabling Arnorians to use "magic" far more complexly and safely. On the other hand, not using (or receiving) the blessing and unleashing raw Sub-dimensional power is stronger in the meaning of chaotic damage.

The sensitivity of Sub-dimension and use of its power leaves Arnorians unable to use other types of "magic" (such as Eldritch, Darkhold, Chaos) on their own and they need to modify/boost it with Sub-dimensional power. This leaves many "spells" and "enchantments" of such "magic" different or straight forward impossible to make.

The White Flame guild

The guild consists of the most psychically sensitive to sub-dimension besides Sisters of Blood and Silent Sisters. Originaly, witchers and witches of the White Flame were tasked to study, monitor and control sub-dimension. They were divided into several specializations. Hunters, who hunted down spirits which came through rifts. Scholars, who studied more advanced use of the Subdimension´s powers. And lastly Runesmiths, who enchanted materials and engraved runes, fused with power, into weapons, armours and sometimes even into ammunition. These specializations turned obsolete as knowledge expanded.

In an increasing number of tasks that must be performed by witchers and witches, a "school" was created. However, shortly after, disputes about ways and focuses of the teaching in the guild and school itself resulted into fracture of the school into several. All schools are teaching and training their disciples in essentially same things, but every school has a different approach and specialization at which it focuses. Members of these schools can then apply for various positions and designations amongst both civilian and military fields. The school of the members greatly influences direction of their choice, but everyone can apply for anything as long as they pass.

  • School of the Stag

The school of the Stag often likes to describe itself as most prestigious and noble. It is the biggest of the schools and has most members afterall. It puts heavy effort on its image and its members are well learned in manners. The school focuses mainly on runesmithing of all kinds, architecture and cultivation. Their fighting style is designed to be noble and spectacular. Members of this school often find themselves in civilian fields and it is not uncommon to see them accompanying diplomatic missions.

  • School of the Bear

The school of the Bear is the most brutish one. Putting the "scholars" learning to bottom of its priorities, the school focuses on enhancing body. It focuses on runeshmithing of armours and weapons as secondary objective, but it still isn´t anything special. Their fighting style is nearly savage, but it retains civilized manner. Most of the members of this school unsurprisingly find their place in Legions and other military branches.

  • School of the Wolf

The school of the Wolf is the remnant of original school. It doesn't have much specialization quite frankly and focuses on everything fairly equally. It could put the school at a disadvantage in every field over other schools and often it does, but it is sometimes quite contrary. The school puts effort into individuality, discipline, precision and unrelenting will. The best members of this school surpass the best from all other schools. Their fighting style is the most basic and most diverse at the same time. Members of this school are often able to reach to any path they choose.

  • School of the Lynx

The school of the Lynx is the smallest of the schools. Just like the school of the Bear it focuses on enhancing the body, but not for strength and it doesn't neglect other parts of specializations that much. It uses the enchancing, scholar teaching and runesmithing for speed and stealth. The school is cooperating with school of the Wolf from time to time and they possess some of the least rivalrous relationships between the schools. Their fighting style counts on speed and first series of deadly strikes. Members of this school find their use mostly within Rangers and Exploratores.

  • School of the Raven

The school of the Raven is the most arrogant of the schools. They see other schools as uncivilized and unintelligent. That is also the reason why it is the most hated of the schools. Focusing very heavily on scholar teachings, the school nearly abandoned other specializations. It is unforgiving for imperfections in its members and forbids nearly any individuality. It however reaches the most consistent flow of its members which are well learned. Their fighting style is almost purely focused on signs and spells. Members of this school are often applied as scientists, researchers and medics.

  • School of the Viper

The school of the Viper is youngest and after the school of the Lynx the smallest. Its members fractured from the school of the Raven and created their own school. Though still strict and heavily focused on scholar teachings, the school is more benevolent both to its members and use of other specializations. The thing that is the school infamously known for is however its alchemy. It moves on the edge with law as the alchemy they are creating and studying enhances Arnorians for short durations furthermore. The sort of "biological" warfare they use is also seen on the edge of honorability. Therefore, though school of Raven is hated the school of the Viper is often despised. Their fighting style focuses on weakening the enemy with toxins and poisons while enhancing themselves. As the members of school of the Raven, members of this school are often applied as scientists, researchers and medics, but also as Rangers or sometimes as military personel in other branches.

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